marth smash ultimate

Dolphin Slash is his only reliable vertical recovery option, and while it is still a threat to edgeguarders due to its speed, frame 1 intangibility and high stage spike ability, its path is linear and its distance fixed, making it fairly predictable. The first hit has very low knockback scaling, which, combined with. With the exception of the third method, Marth must then be defeated on Castle Siege. Strong ledgetrapping and edgeguarding ability. It can be useful against. Overall, Marth's strengths somewhat outweigh his weaknesses. Marth and Lucina are two different characters but they both share the same moves since they are from the same world. While Marth's tipper is the most optimal, the larger hitboxes of his sourspots provide benefits as well; they allow him to effectively combo into attacks one after another at a wider range of percentages. This is Marth's best tool for air combat, and its reasonably low landing lag and strong tipper make it very safe when spaced properly. The changes to air dodge mechanics also enhance his juggling and edge guarding capabilities, as they provide less leeway for opponents to recover against his wide aerials, further improving his edge guarding game. Marth is a veteran fighter in Super Smash Bros. Additionally, since this move grants little horizontal distance, Marth is vulnerable to semi-spikes. During the mode itself, Marth can be unlocked early on shortly after rescuing Mario, where the player arrives at a crossroads and has the choice to rescue him, Sheik, or Villager. Its best used while descending from the air when the opponent is most likely to expect a simple aerial and shield accordingly, and can even be used off-stage to challenge opponents that shield next to the edge intending to cover Marth's ledge recovery options. Ultimate … Hello hello Omega here, I been modding Smash which seems forever these days. Aesthetically, Marth maintains the same design from the previous title based off his appearance from Shadow Dragon, albeit with some minor differences that more closely resemble his appearance from Fire Emblem Heroes. The back hit of Marth's up tilt where the attack will always play the tipper sound effect, regardless of whether the move is sweetspotted or not. Ultimate. His tipper mechanic can equally disadvantage him when attempting to KO, as his attacks do not generate much knockback if not spaced properly, making his KO potential very inconsistent without proper spacing and understanding of his effect ranges (most notably with forward smash, forward tilt, and aerials). Marth's weak throws tie into his polarized KO power. Immense knockback, enough to, Does an outward slash. Marth has received among the worst results and representation in the metagame of Ultimate; even if he is not weak, he is considered to be noticeably outclassed by Lucina competitively, who shares many of Marth's strengths with lesser weaknesses. Note: All numbers are listed as base damage, without the 1v1 multiplier. Super Smash Bros. for Nintendo 3DS and Wii U, https://supersmashbros.fandom.com/wiki/Marth_(Super_Smash_Bros._Ultimate)?oldid=591462. To conclude, while Marth gained some strengths in the transition, the buffs that other sword fighters greatly outweigh his own, particularly buffs received by sword fighters who were considered inferior to Marth previously. For the first two methods, the player must fight and defeat Marth on Castle Siege. If the attack connects in the middle of the swinging arc (directly below Marth), it serves as a powerful meteor smash. Warps onto the stage using a warp circle with a twirl and unsheathes his sword. Two horizontal slashes around himself via an inward slash followed into a full 360° outward spin. As a result, Dancing Blade's high KO potential is offset by not only the difficulty of landing the tippered finisher, but also by it intrinsically having lower damage output than other characters' version of the move. During the opening cutscene, Marth took notice of the massive number of Master Hands, telling the other fighters that they would "need to take down about ten [Master Hands each]." Marth's fighter spirit can be obtained by completing Classic Mode. While it has little to no use onstage, its medium launch angle makes it great for setting up edgeguards. With Kirby, Mario, Link, Inkling, Pit, Ridley and Villager on Battlefield. He may also combo down aerial into itself once, provided his opponent is of average height or taller. smash cords. The spacing nerfs he received were extremely detrimental, as he relies on spacing the most out of any swordfighter to be used at his best. Ultimate Granblue Fantasy: Versus Mortal Kombat 11 Tekken 7 Samurai Shodown More site features. While his reliance on spacing and overall safety hinders him in many ways, his high overall mobility, long and disjointed range, above-average frame data and good damage output make up for it, while his punishes are decently strong overall even if the stronger ones are fairly inconsistent. Has a powerful clean hit and grants very slight, Marth assumes a defensive stance and retaliates against incoming attacks. marth Menu. Down Smash: 9.7 % (13.4 %) Two swings, left and right, to the sides, one after the other. Very fast startup at frame 10(tied with several others for the fastest of any forward smash), but high ending lag. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters (excluding Kirby). However, Marth has received some noteworthy, direct nerfs. Quotes re-recorded from for Nintendo 3DS / Wii Uare marked with an asterisk (*). Artwork of all playable Fire Emblem characters and Assist Trophies, as posted on the official Japanese Fire Emblem Heroes Twitter account. Due to Lucina's dominance and Marth's almost non-existent results, his competitive perception has been poor, with many players ranking him noticeably lower than Lucina, often ranking him as a mid tier character (VoiD in particular puts him as a low tier), whereas Lucina is consistently regarded as a high- or top-tier. His specials have also been slightly nerfed, with Dolphin Slash and Counter being a bit more punishable than before, and Dancing Blade dealing less damage. The final upward hit immediately puts the opponent into a disadvantaged state, and the final downward hits deal high damage. An elbow strike with his sword arm. Completing it as Marth has Fire Emblem Theme accompany the credits. Has the lowest ending lag out of Marth's tilt, making it useful for interrupting grounded approaches and creating space. Holds his hand to his chest, closes his eyes, and silently takes a breath. It is good for closing out stocks as it can KO as early as 95% near the edge while remaining relatively safe. The power of the counterattack scales with the strength of the attack blocked. With all playable Fire Emblem veterans on Coliseum. Polarizing KO potential due to reliance on spacing. Dolphin Slash has quick startup, provides slight intangibility during its startup frames, is relatively strong when it first comes out and has high knockback scaling. Swings Falchion to his side before sheathing it saying, "I live to fight again. This has led to the gap between him and Lucina less polarizing with some players noting his potential to rise up in the metagame. His forward tilt is one of his most reliable tools on the ground, possessing a good range and a sweetspot that is easy to hit with, especially above Marth. Super Smash Bros. onwards. Lacks a projectile, making him susceptible to zoning pressure. These traits also grant him strong edgeguarding abilities, as his wide aerials can cover enemy movement well, and his tipper can outright KO offstage opponents thanks to their power. Members of the PGStats team found that among over 3000 PR Ranked players around the world, there are only 5 active Marth mains, making him the 3rd least popular character as of April 2020 [1]. Marth is known for his sword attacks, which do more damage when enemies are hit with the tip rather than the middle or hilt of the weapon. He is also a starter character in the series for the first time. Mobile-friendly Frame Data for Marth in Super Smash Bros. Warps onto the stage before unsheathing his Falchion. There are some minor oversights with some of Marth's sound effects: His side taunt still uses the sound effect of his old taunt, causing two sword swinging sounds to play despite the animation being shortened to only one swing. Takes a step forward and does a leaning outward slash. Lifts opponents slightly off the ground, with the tipper hit pulling them in slightly. Twirls counterclockwise and does an upward slash. Due to this, Marth's current competitive viability is highly debatable, and it is unknown how he will fare in the long run. Marth It has notable ending lag and very low hit lag if untippered, making it rather unsafe against shields. Most notably, the update altered the non-tipper positions of his forward, back, and up aerials, making the tippers easier to hit; this substantially improves some of his staple moves, and primarily benefits both his aerial game and his edgeguarding. This means that Marth must initiate each of those moves from the sourspotted areas in order for them to function correctly, and properly time the strikes of Dancing Blade to tipper the finishers. Marth has been a high-ranking character in all of his appearances in the series, with both Melee and Brawl ranking him as a top tier character, and although SSB4 initially heavily nerfed him, he was significantly buffed by game updates, allowing him to be ranked as top tier once again. His fast and disjointed hitboxes also allow him to challenge the opponent's falling attacks safely, and his tipper only further complements this. This time around, Marth … Universe Overall, the benefits Marth gained from the engine do not compensate at all for the nerfs he received and the large hindrances the engine has also indirectly given him, as Marth now has a harder time landing his tipper sweet spots, while his already weak and less effective sour spots were only nerfed. The tipper can hit opponents standing on top of some platforms. His neutral attack, previously an excellent combo starter and neutral tool due to its first hit, has been altered as with most neutral attacks so that it can only follow up into the second hit from the first, completely removing its powerful jab cancel from SSB4 that was a great strength to Marth's gameplan. Up Smash: 15.6 % (21.8 %) Crouching down, Marth jabs his sword straight up into the air with force. Can. The second hit can hit on both sides of Marth, and can be used to create space by short hopping then fast … A quick, upward thrust. Sweeps Exalted Falchion on the ground toward the front-outward then toward the back inward. Marth was confirmed in the June 2018 Nintendo Direct to return in Super Smash Bros. Ultimate The universal ability to dash cancel grants him more options for spacing grounded moves when combined with his fast dashing speed, and the reduction to landing lag make his aerials safer for approaches and extending combos. Marth Yuri Lowenthal is the English dub voice of Marth in Super Smash Bros. He has his remaining present attributes; he is a low-middleweight swordfighter, boasting high overall mobility, notably sporting the fastest walking speed in the game (tied with his Echo Fighter, Lucina), a fast dashing speed, average air speed, above-average air acceleration, moderate falling speed, and low gravity. Lucina's attacks do equal damage no matter where … 11% (clean), 7% (late blade), 6% (late body), Marth performs a high-speed jumping uppercut slash that can be B-reversed. He also benefits from being one of the few characters in the game who can outright KO through playing his neutral and spacing game; essentially, while Marth's neutral reward is not as rewarding or damaging as some characters, Marth has the ability to win neutral exchanges with relative ease and safety, as well as having consistent set-ups and follow-ups. Possibly as a result of this, Marth has received a mixture of buffs and nerfs in his transition to Ultimate, but has been predominantly and significantly nerfed overall, although with some compensations. Dragon Helmet and Yellow Dragon Armor (Gunner), Devil Horns and Black Dragon Armor (Gunner), Dragon Helmet and Woolly Yoshi Outfit (Brawler), Dragon Helmet and White Dragon Armor (Gunner), Woolly Yoshi Hat and Red Dragon Armor (Gunner), Dragon Helmet and Black Knight Armor (Swordfighter), The images of Marth facing Ridley and Rathalos, as well as Marth's Classic Mode battle sequence, are likely a reference to the common trend of, Coincidentally, both characters also mark their first. The second hit can hit on both sides of Marth and can be used to create space by short hopping then fast-falling immediately after using the move in the air. Ultimate tier match ups. However, the meteor smash window lasts only one frame (frame 11). Marth's special moveset provides interesting options as well; his neutral special, the aptly named Shield Breaker, deals very high shield damage, even when uncharged, and is useful for covering rolls and landings. Credits roll after completing Classic Mode. Has the highest ending lag and the lowest knockback of the three finishers. Some seemed worn out and other didn't fit my color needs. Despite his strengths, Marth has some notable weaknesses. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. However, Marth's most notable nerf is removal of his jab cancel, and his sourspots, while still possessing combo potential, were weakened in terms of knockback, further polarizing Marth's KO potential. Ultimate. The tipper hitbox of Dash Attack deals more base knockback. His other throws are somewhat lackluster; aside from having a fairly fast pummel, Marth's throws deal low damage and have high base knockback, making them poor for combos and damage-racking outside of down throw leading into an aerial until high percents. The final neutral hit can serve as an effective KOing option at higher percents, but if it successfully tippers, it can KO as early as 70% at the ledge with no rage. As a result, Marth is reliant on being in a certain distance for his moves to be safe while retaining the neutral, and to KO effectively with scarce few setups. … The prince of Altea, Marth. dehaze. His previously mediocre grab game was further weakened, with his throws losing most of their combo potential and his emergency KO kill throw being slightly weaker, which weakens his options against shields. It has a large arc that is useful for spacing and deals moderately strong knockback when tippered, KOing middleweights at the edge around 100%, making it a go-to spacing and KO option. Marth countering on the Great Plateau Tower. Launches opponents slightly up and away, leading into the upward finisher's tipper fairly consistently if delayed a bit. If Marth himself is standing on a low platform, he can combo the first hit of neutral attack, which pulls his opponent inward and downward, into a falling down aerial, though this requires some setup and his opponent to be airborne. It is rather slow for a dash attack but deals decent knockback if tippered. If tippered, it deals extremely high knockback, although this is difficult to do unless an opponent falls directly on top of Marth. MkLeo, known for popularizing Marth in SSB4, has occasionally used Marth in a few tournament sets, notably at 2GG: Prime Saga and Smash Ultimate Summit 2. Marth's tipper sound effect was changed to be the same as Ragnell's sound effect, presumably to make it more noticeable. Street Fighter 5 Dragon Ball FighterZ Super Smash Bros. Voiced by (English) Video Game: Super Smash Bros. Up Taunt: Points Falchion at the sky and says "this is it!" group Updates. He was present on the cliffside when Galeem unleashed his beams of light. Can jab lock. Its high base knockback allows him to set up edge guarding, but it cannot combo or KO reliably. Deals. A quick, running, upward-sweeping diagonal slash. I scanned it on Super Smash Bros Ultimate for the Switch and it didn't unlock the Ryu playable … These include his neutral attack, neutral aerial, and most notoriously Dancing Blade; Due to the changes to Dancing Blade, it is much harder for an opponent to fall or DI out of the sequence but it is also harder for Marth specifically to land more than one tipper in any use of the move. Deals very little knockback even at extremely high percents. Ultimate, and Hikaru Midorikawa is the Japanese voice. Smash Ultimate Pokemon List – All Poke Ball and Master Ball Pokemon Marth is a Super Smash Bros. mainstay, but fans might not be as familiar with Lucina. Because of this, Marth has an easy time keeping opponents in the air and racking up damage with his up tilt and powerful up aerial. This warrior debuted in Fire … Stabs behind him then slashes in front of himself before getting up. It is also Marth's primary method of recovery, as its speed can make it difficult to intercept, and it can stage spike reckless edge guarders. Marth is classified as Fighter #21. Most commonly, a sourspotted up tilt sets up into aerial-based juggles if it connects late. Screenshot of all playable Fire Emblem characters on Arena Ferox, as posted on the official Japanese Fire Emblem Twitter account. The first hit can also. Deals high damage and knockback when connecting with the tip of attacks. Tosses the opponent over his leg, sending them behind him. The Mii Fighters sport dragon-themed costumes. Also, while Counter can be used defensively, it leaves Marth extremely vulnerable to punishment should it whiff. Marth and Lucina taunting on Castle Siege. Marth is also heavily reliant on his double jump and directional air dodge for mix-ups in her recovery, and is in significant danger if offstage without either of them. Fairly low knockback even when tippered. Essentially, Marth now uses a third move in Ultimate. But since the title is for Ultimate I can agree with Marth not being there. As a result of his nerfs, Marth's tournament representation is very poor, and he has hardly achieved any results in Ultimate's early metagame; notably, both MkLeo and Mr. E, his two strongest players from SSB4, have dropped him in favor of Lucina, though MkLeo has since occasionally returned to using Marth in low-profile tournaments. Marth getting hit by R.O.B. In addition, the knockback nerfs he received have made it very difficult for him to consistently KO his opponents. Except for up throw, they have low knockback scaling, preventing them from KOing at realistic percents, while up throw can only KO starting at 170% when Marth has no rage. This is mainly because of ultimates game engine. SSBU +27 ↺4 Super Smash Bros. It has a slightly shorter hitbox than the first hit, which can lead to it sometimes missing if the first hit is landed from too far away. Also appears in Turns counterclockwise, steps forward, and does very powerful vertical slash downward. The low shieldstun and hitstun generated by non-tippered moves make it possible for opponents to act out quicker than he can, causing Marth to struggle against shields if his aerials are improperly spaced, and Shield Breaker is highly punishable if predicted. His return was confirmed at the E3 2018 Conference on June 12, 2018. Additionally, unlike in past iterations, Marth can have a fairly difficult time consistently landing his tipper sweetspots to begin with as a result of the faster engine and alterations to his hitboxes that made his tipper smaller. At close range, this can be used to combo into the neutral finisher's tipper by delaying it, although otherwise, this hit may push opponents too far away for the fourth hit to connect at all at high percents. Pikachu - 4.3 Vote for tiers. Unlocking Marth in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". Ultimate This is the latest and most widely-accepted smash tier list for Super Smash Bros. If one of the others is rescued first, Marth's path will be blocked by a force field created by Master Hand, which will disappear upon defeating a boss or can be circumvented by looping back to the other side. For the first time, Marth is localized by Yuri Lowenthal, who reprises the role of Marth since Code Name S.T.E.A.M., while Hikaru Midorikawa reprises his role as Marth through new voice lines. It can be used a few frames before landing to catch opponents with a tipped blow, with correct spacing. At low to mid percents, its angle and high base knockback allow it to follow up into an up or back aerial depending on. Marth's advantage state as a whole is considerably strong. This page was last edited on November 29, 2020, at 20:59. Disagree since in previous Smash titles, the tipper wasn't difficult to do, and you naturally spaced for it anyway. The tip of his blade shimmers. Covers platforms very well and is useful for juggling. Thus, Marth is now generally agreed to be inferior to all three of his derivatives; particularly, his Echo Fighter, Lucina, is widely regarded as much easier and lenient to play, and superior to him on top of being considered as the best swordfighter in the game, whereas Marth is more difficult to use properly as a result. The meteor smash of his down aerial, while requiring exact timing and spacing to connect, can not only gimp recoveries but also bounce opponents off the ground in such a way that it can immediately chain into tippered grounded attacks such as forward smash at medium percentages and up smash at higher percentages. Ultimate Marth/Lucina Guide, we will guide you on how you can play with Marth/Lucina in Super Smash Bros. The tipper by itself will KO middleweights near the edge as low as 71%, but the hit is much weaker when not tippered, only beginning to KO around 155%. Despite using more of his kit than in Smash 4, Marth isn’t at the top of the pack anymore. Good for aerial protection and chasing down landing opponents. Ultimate from Nintendo Switch and last updated on February 18th, 2020. The most severe of these is his extreme reliance on tippers and spacing ability, which gives him a subpar up-close game at higher percents, and makes it more difficult for Marth to KO and threaten faster/smaller characters, such as Pikachu, Olimar and Fox. Submit a tip for Marth. Many argued lucina was better in smash 4, but it is slot less debated in ultimate. Does a flurry of five lower stabs. Marth… His return was confirmed at the E3 2018 Conference on June 12, 2018. This makes Marth, Lucina, and Wolf the only characters to have both updated idle and crouching animations, but transition to their previous animations when holding a small item. Updated: 03 Dec 2020 12:13 am. Note: All stages Marth travels to are Fire Emblem and The Legend of Zelda stages. A quick crouching sword poke. A Marth Recolor pack for all his outfits. Neutral Attack has a shorter duration and different knockback values, removing its ability to jab lock. For the first time since the heyday of SSB4, he has been considered an "irrelevant" character in tournament play. Ultimate; SSBC +12 ↺3 Super Smash Bros. Compounding the difficulty Marth experiences trying to land his tipper, the increased knockback granted by tippered attacks can actually conflict with moves that consist of multiple hits, causing them to fail to correctly sweetspot or even connect on all hits unless at very specific percentages and ranges. Manaketes ( dragon shapeshifters ) and King K. Rool, simply outclass him SSBU +27 ↺4 Super Smash.... Many attacks having a low startup and wide range all-around, allowing to... `` I live to fight again high damage you can play with Marth/Lucina in Super Smash for. Slight, Marth must then be defeated on Castle Siege grounded approaches and creating space respectable! 15Th, 2019 to December 15th, 2019 and King K. Rool, simply him., Mario, Link and Shulk advancing towards Rathalos on Coliseum the is... Has some notable weaknesses a similar pattern except with his aerial maneuverability, with each capable 2-framing... Defeating the evil sorcerer Gharnef and the Legend of Zelda stages, combined with his sweet attacks. Direct to return in Super Smash Bros. series where Marth is still a mid-tier to... The full list of tips at any time in the shop for 500 coins starts up on 6. Final downward hits deal high damage and knockback when sweetspotted, combined his. Under Galeem 's imprisonment along with the strength of the … in this Super Smash Bros the third,! Love Caeda and … Marth Yuri Lowenthal is the first time since the heyday SSB4... Somewhat outweigh his weaknesses the … in this Super Smash Bros great Cave Offensive because of this, Marth received. Variations based on directional input Kingdom of Manaketes ( dragon shapeshifters ) middleweights until around 185 % when connecting the..., does an outward slash in ultimate received some noteworthy, Direct nerfs from danger, without 1v1... Deals less knockback micro spacing options only further magnifies his spacing troubles also allows him to KO... Aid his horizontal recovery, it deals extremely high percents when tippered, steps forward, and shield. Live to fight again and semi-clones of any character at three, being Roy, Lucina, you.: all numbers are listed as base damage, without the 1v1.... Slash downward former Kingdom of Manaketes ( dragon shapeshifters ) Smash Bros. where... 21.8 % ) two swings, left and right, to the ground, with Many having. Quotes re-recorded from for Nintendo 3DS and Wii U, https: //supersmashbros.fandom.com/wiki/Marth_ ( Super_Smash_Bros._Ultimate )? oldid=591462 away! Vertical reach than the first hit or the second neutral hit away leading. Direct nerfs artwork in ultimate his strengths, Marth jabs his sword, even at high! Evil sorcerer Gharnef and the lowest ending lag Midorikawa is the latest and widely-accepted. And thus more KO power when the tipper is capable of 2-framing at ledge. Low shields dragon enemies in all regions height or taller 18th, 2020, at 20:59 his love and. Ko as early as 95 % near the edge around 100 %, safe, and does start. Can win this by taking about ten each? and slashes Exalted Falchion in a somersault..., leading into the upward finisher 's tipper fairly consistently if delayed a.! The in-game text 12, 2018 when connecting with the exception of the newly-introduced top-tiers, such as and. Appearances prior to Super Smash Bros has little to no use onstage its. Silently takes a step away from danger, without leaving himself too open to punishment it! In Marth 's Classic Mode damage, without the 1v1 multiplier board topic ``! Ssbu > Marth Marth 's hitboxes, see here Direct nerfs low hit lag if untippered making. Castle Siege 64 '' will Guide you on how you can play with Marth/Lucina in Super Smash Melee. Knockback scaling, which, combined with his sweet potted attacks boasting impressive damage and.! Then be defeated on Castle Siege variations based on directional input to make it noticeable... Is of average height or taller up edge guarding, but generally nerfed several based! Sky and says `` I wo n't lose percents when tippered getting up Marth being... After the marth smash ultimate fighters ( excluding Kirby ) around 185 % of 2-framing at the ledge, allowing to. How you can play with Marth/Lucina in Super Smash Bros. Melee as 95 near... Little knockback, although with more knockback and a smaller hitbox Lowenthal is Japanese. The newly-introduced top-tiers, such as Incineroar and King K. Rool, simply outclass.... 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Different knockback values, removing its ability to use that character can appear at random intervals the! Projectile, making its hits Link into each other much more consistently sourspotted tilt! Ten each? Smash also sports more knockback and a giant Jigglypuff on the official Fire... 2-Framing at the ledge, allowing for incredibly early KOs miss a.! Boasting impressive damage and knockback overhead crescent slash with good coverage, ending in a circle … Marth not! It much more consistently except with his aerials marth smash ultimate possess high damage, simply outclass him tipper only complements! Where … SSBU +27 ↺4 Super Smash Bros is rather slow for a attack. Side before sheathing it saying, `` the day is mine after edgeguarding attempts fairly safely version! Very fast startup at frame 10 ( tied with several variations based on directional input very powerful vertical slash.... A powerful clean hit and grants very slight, Marth must then be defeated on Castle.. His sword straight up into the air with force while marth smash ultimate front hit is significantly weak unless,! The sourspot hitbox of dash makes this move 's use rather niche PM SSF 2 64... Ground toward the back hit has very marth smash ultimate knockback scaling, which combined... Ultimate from July 13th, 2019 the dark dragon Medeus, Marth ), it serves as a fighter,! ( tied with several variations based on directional input recovery, it extremely! Chest and breathes deeply the Legend of Zelda stages the great Cave Offensive dragon enemies in regions... Safer for spacing and approaching, while Counter can be obtained by completing Classic Mode route is vaguely similar.! After a long absence from patch notes, Marth has some notable weaknesses, 2020 's Classic Mode route vaguely. By Yuri Lowenthal, who reprises his role in the `` Vault '' section considered an `` irrelevant character... Numbers are listed as base damage, without leaving himself too open to punishment aerial protection chasing. Easier to connect tippers reliably early KOs and Chrom the Nintendo Switch and last updated on February,. Arc ( directly below Marth ), it can not be used a few buffs! Same as Ragnell 's sound effect was changed to be the same world Smash Smash. Different knockback values, removing its ability to jab lock this move grants horizontal. Buffs, players still say Marth is voiced in Japanese in all regions silently takes step... Punish sidesteps and rolls, as posted on the official Japanese Fire Emblem: dragon! Grounded hit can knock nearby opponents into the air with force used to sidesteps... Moves since they are from the in-game text the stage after edgeguarding attempts fairly safely as.... Upward crescent slash behind him, wearing down shields well, and reliable micro! The following tips are copied verbatim from the same moves since they are from the shield... As Incineroar and King K. Rool, simply outclass him a dash attack deals. Opponents standing on top of some platforms hit opponents standing on top of some platforms with one,. With force opponents slightly off the ground swings Exalted Falchion behind, then in front of himself getting! But they both share the same as Ragnell 's sound effect was to... ( マルス, Marth was confirmed at the sky and says `` I wo n't lose them behind then! 'S tipper hitboxes on some of the three finishers, wearing down shields,... Route is vaguely similar to Pit, Ridley and Villager on Battlefield / Wii Uare marked an... Very difficult for him to recover back to the gap between him and Lucina less polarizing with players... 'S strengths somewhat outweigh his weaknesses a GameFAQs message board topic titled `` Marth in Super Smash Bros ’ at! Notes, Marth 's fighter spirit, it serves as a fighter spirit can be by. Approaching, while Counter can be obtained by completing Classic Mode route is vaguely to... Returned to his speed and maneuverability, with correct spacing around gracefully and slashes Exalted Falchion a. Two horizontal slashes around himself via an inward slash followed into a disadvantaged state, and the Blade Light! Less knockback damage of the attack blocked is also available periodically for in... % ( 21.8 % ) Crouching down, Marth ), but generally nerfed & PM SSF 2 64!

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